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Answer by Vincentt123
In most endless racing/running games, the world moves not the player and camera. If you want turns, it would be a lot more complicated because the world has to rotate. In pseudocode, I would do this:...
View ArticleAnswer by Vincentt123
I think you have to adjust the near clipping panes value in your camera
View ArticleAnswer by Vincentt123
According to my experience, Unity can handle very big open world games as long as if you have a good enough computer. I don't think there is a limit of polys, but the world can't be too big (the...
View ArticleAnswer by Vincentt123
In most endless racing/running games, the world moves not the player and camera. If you want turns, it would be a lot more complicated because the world has to rotate. In pseudocode, I would do this:...
View ArticleAnswer by Vincentt123
I think you have to adjust the near clipping panes value in your camera
View Article
Browsing index pages (5 articles)