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Answer by Vincentt123

In most endless racing/running games, the world moves not the player and camera. If you want turns, it would be a lot more complicated because the world has to rotate. In pseudocode, I would do this:...

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Answer by Vincentt123

I think you have to adjust the near clipping panes value in your camera

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Answer by Vincentt123

According to my experience, Unity can handle very big open world games as long as if you have a good enough computer. I don't think there is a limit of polys, but the world can't be too big (the...

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Answer by Vincentt123

In most endless racing/running games, the world moves not the player and camera. If you want turns, it would be a lot more complicated because the world has to rotate. In pseudocode, I would do this:...

View Article

Answer by Vincentt123

I think you have to adjust the near clipping panes value in your camera

View Article

Browsing index pages (5 articles)


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