Answer by Vincentt123
I think you have to adjust the near clipping panes value in your camera
View ArticleAnswer by Vincentt123
In most endless racing/running games, the world moves not the player and camera. If you want turns, it would be a lot more complicated because the world has to rotate. In pseudocode, I would do this:...
View ArticleAnswer by Vincentt123
According to my experience, Unity can handle very big open world games as long as if you have a good enough computer. I don't think there is a limit of polys, but the world can't be too big (the...
View ArticleAnswer by Vincentt123
I think you have to adjust the near clipping panes value in your camera
View ArticleAnswer by Vincentt123
In most endless racing/running games, the world moves not the player and camera. If you want turns, it would be a lot more complicated because the world has to rotate. In pseudocode, I would do this:...
View Article
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